Then, using the Mirror Feature on the Bodies to Mirror option, gives me the other half of my assembly with all the critical features already complete without any rebuild issues. To get around this, the Cut with Surface is a feature that can shear away portions of a model with respect to a trimming surface like the Right Plane. Contour selection allows me to use the larger outer contours as a cut-extrude to generate hinges as well as the smaller inner profiles for the clips themselves.īecause I used so many offset dimensions and other equations for my features as opposed to plain numerical values, I ran the risk of feature patterns not rebuilding correctly on the opposite half of my model. Shared sketches make it easy to create both the cutouts and profiles of split faces and the clip-on hinges in one single sketch. Global variables in this design control the overall length, width, and height of the final assembly as well as the wall thickness used in the Shell feature for both the lid and main compartment of the box. I don’t plan on reusing these components in any other future project other than revisions to this one, so having driving features and dimensions unavailable at the part level is not a concern. My master model will be the driving parameter for the form, fit, and function of the individual components themselves with any major revisions to the design warranting new individual parts anyway.Īdditionally, any individual part features will be limited to aesthetic changes and surface offsets to aid in manufacturability depending on the 3D printer used. It’s important to consider not only the appropriate context for creating the design, but also think about how changes would be managed later, not at the assembly level, but also at the individual part level. ![]() ![]() While it is generally possible to use these features during in-context assembly editing, having them all condensed in a single feature tree made it much easier to work with and edit in the master model. In this blog, I highlight several handy techniques for creating and managing changes to an assembly created as a multi-body part in SOLIDWORKS instead of the traditional “bottom-up” method to design the overall assembly. I was recently asked by a colleague of mine here at GoEngineer to help modify a 3D printed box for his friend by improving the lid so that it was more splash proof.
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